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rfw2d
App
App
CanvasApp
ChangeTracker
Textures
TickerHandle
Tickers
Elapsed
FPSInterval
HertzInterval
Interval
MillisecondInterval
TickHandler
parseInterval
Color
Color
ColorLike
HSL
HSLA
HSV
HSVA
ReadonlyColor
RGB
RGBA
RGBATuple
parseHexColor
Math
MAT_ORDER
Circle
LocalTransform2D
Mat2D
Poly
Rect
Transform2D
Vec2
CircleLike
LocalTransform2DLike
Mat2DLike
PolyLike
ReadonlyCircle
ReadonlyLocalTransform2D
ReadonlyMat2D
ReadonlyPoly
ReadonlyRect
ReadonlyTransform2D
ReadonlyVec2
RectLike
Shape
Transform2DLike
Vec2Like
LOG_2
PI_2
TO_DEGREES
TO_RADIANS
clamp
higherPowerOfTwo
lerp
linesIntersect
lowerPowerOfTwo
roundDownPowerOfTwo
roundUpPowerOfTwo
vec
Math - Paths
ArcAtOptions
ArcOptions
EnsurePointsOptions
LinePathBuilder
LinePathOptions
AddedPointCount
ArcIntervalKind
LinePathlet
arc
arcAtDegrees
arcAtRadians
arcTo
buildArcPoint
buildArcPoints
buildArcToPoints
buildCirclePoints
buildPointsFromCircle
buildPointsFromRect
buildRectPoints
buildSquarePoints
ensurePoints
line
linePath
pointAt
setArcPoints
setArcToPoints
setCirclePoints
setPointsFromCircle
setPointsFromRect
setRectPoints
setSquarePoints
Other
CanvasRenderTarget
RenderTarget
TextureOptions
FILTER
MAG_FILTER
MIN_FILTER
WRAP
WRAP_S
WRAP_T
Rendering
Camera2D
DefaultProjections
DefaultRenderContext
Mesh
MeshBatcherBase
RenderDiagnostics
ShaderHandle
TextureHandle
Vertex
CameraOptions
DriverTextures
MultiTextureShaderInfo
ProjectionOptions
Projections
RenderContext
RenderContextLifeCycleHandler
RenderDriver
ResourceOptions
TextureIndexProvider
WithTexture
CanvasLike
RenderMode
DEFAULT_MAX_VERTEX_COUNT
MAX_Z
buildTriangulatedMesh
getMaxTextures
makeCameraClipProjection
makeCameraProjection
makeCameraViewportProjection
makeClipProjection
makeViewportProjection
triangulate
zToDepth
Rendering - Batching
Batch
BatchEntry
Batcher
SizedBatcher
EntryFn
EntryOf
Rendering - Buffers
ByteBufferManager
ElementByteBufferManager
ByteBuffer
ChangeTrackedBuffer
ElementBuffer
ElementByteBuffer
WriteBuffer
WriteElementByteBuffer
Rendering - Lines
LineBatch
LineBatcher
LineBatchStorage
LineBatchBuffers
LineLike
BYTES_PER_LINE_SEGMENT
Rendering - Lines - WebGL
WGLLineBatchRenderer
WGLLineRenderBatch
WGLLineRendererProgramData
Rendering - Mesh
Material
MeshBatch
MeshBatchBase
MeshBatchEntry
MeshBatcher
MeshBatchStorage
MeshColorBatch
MeshColorBatchEntry
MeshColorBatcher
MeshColorBatchStorage
MeshBatchBuffers
MeshColorBatchBuffers
MeshLike
BYTES_PER_VERTEX
BYTES_PER_VERTEX_POSITION
BYTES_PER_VERTEX_VISUAL
MESH_COLOR_SIZES
Rendering - Mesh - WebGL
WGLMeshBatchRenderer
WGLMeshColorBatchRenderer
WGLMeshBatchRendererProgramData
WGLMeshColorRenderBatch
WGLMeshRenderBatch
Rendering - Sprites
SpriteBatch
SpriteBatchBase
SpriteBatchEntry
SpriteBatcher
SpriteBatcherBase
SpriteBatchStorage
SpriteBatchBuffers
SpriteLike
DEFAULT_MAX_SPRITE_COUNT
SPRITE_SIZES
Rendering - Sprites - WebGL
WGLSpriteBatchRenderer
WGLSpriteBatchRendererProgramData
WGLSpriteRenderBatch
Rendering - Text
TextBatch
TextBatchEntry
TextBatcher
TextBatchStorage
FontTextureIndexProvider
TextBatchBuffers
TextLike
BYTES_PER_GLYPH
BYTES_PER_GLYPH_VERTEX
DEFAULT_MAX_GLYPH_COUNT
MAX_GLYPHS_PER_BATCH
Rendering - Text - WebGL
WGLTextRenderer
WGLTextRenderBatch
WGLTextRendererProgramData
Rendering - Textured
TexturedBatch
TexturedBatchEntry
Rendering - WebGL
WGLBatchIterationHandle
WGLBatchIterator
WGLBufferCache
WGLDriver
WGLRenderTarget
WGLShaders
WGLTextures
CombinedFilterParams
CombinedWrapParams
LevelParams
LODParams
MinMagFilterParams
STWrapParams
VAOWithBufferArray
VertexAttribute
WithVAO
BufferMap
ByteBufferMap
FilterParams
FloatVertexAttributeType
IntVertexAttributeType
SamplerParams
TextureParams
UniformLocations
UniformLocationsQuery
VAOWithBuffers
VertexAttributeType
WrapParams
bindMultiTexture
bindMultiTextureOneSampler
buildMultiTextureSampling
buildMultiTextureSamplingAndSize
buildMultiTextureSamplingAndSizeShaders
buildMultiTextureSamplingShaders
buildMultiTextureUniforms
configureTexture
createDepthTexture
createVAOAndBufferArray
createVAOAndBuffers
getImageSourceDimensions
getMagFilter
getMinFilter
getTypeSize
getTypeWebGLType
getUniformLocations
isIntType
setSamplerParameters
setTextureParameters
setVertexAttributes
uploadByteBuffer
Scene
ObjectKind
Base
EmptyObject
Group
LineObject
LineSegment
MeshObject
SceneObject
TextObject
TransformPropagator
BaseOptions
GroupOptions
LineOptions
LineStyle
MeshOptions
ObjectOptions
SizedObject
TextOptions
SceneGraphObject
OBJECT_KIND
lineStyleOrDefaults
Text
Font
Glyph
LineHeight
TextLayout
TextLine
BMFont
BMFontChar
Char
TextLayoutOptions
TextStyle
TextAlignment
WordBreak
createFontFromBMFont
isWhitespace
layoutChars
layoutText
textStyleOrDefaults
toChars
Utility
ArrayBufferCache
ArrayMap
ArraySet
CanvasResizer
CountedSampler
FenwickTree
ManualPromise
MarkTimeSampler
Pool
QuadTree
RefCounts
Sampler
SparseSet
TimeSampler
FetchImageBitmapOptions
ObjectSet
Quad
QuadTreeEntry
SparseSetEntry
SubdividedQuad
TypedArray
TypedFloatArray
TypedIntArray
BYTE_SIZE
FLOAT_SIZE
INT_16_SIZE
INT_32_SIZE
assert
assertDefined
assertEqual
ensureIncludedSorted
fetchImageBitmap
indexOfSorted
insertIndexOfSorted
isFloatArray
isIntArray
swapDelete
swapDeleteAt
Settings
Member Visibility
Protected
Inherited
External
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OS
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On This Page
App
App
Canvas
App
Change
Tracker
Textures
Ticker
Handle
Tickers
Elapsed
FPS
Interval
Hertz
Interval
Interval
Millisecond
Interval
Tick
Handler
parse
Interval
Color
Color
Color
Like
HSL
HSLA
HSV
HSVA
Readonly
Color
RGB
RGBA
RGBA
Tuple
parse
Hex
Color
Math
MAT_
ORDER
Circle
Local
Transform2
D
Mat2
D
Poly
Rect
Transform2
D
Vec2
Circle
Like
Local
Transform2
D
Like
Mat2
D
Like
Poly
Like
Readonly
Circle
Readonly
Local
Transform2
D
Readonly
Mat2
D
Readonly
Poly
Readonly
Rect
Readonly
Transform2
D
Readonly
Vec2
Rect
Like
Shape
Transform2
D
Like
Vec2
Like
LOG_
2
PI_
2
TO_
DEGREES
TO_
RADIANS
clamp
higher
Power
Of
Two
lerp
lines
Intersect
lower
Power
Of
Two
round
Down
Power
Of
Two
round
Up
Power
Of
Two
vec
Math - Paths
Arc
At
Options
Arc
Options
Ensure
Points
Options
Line
Path
Builder
Line
Path
Options
Added
Point
Count
Arc
Interval
Kind
Line
Pathlet
arc
arc
At
Degrees
arc
At
Radians
arc
To
build
Arc
Point
build
Arc
Points
build
Arc
To
Points
build
Circle
Points
build
Points
From
Circle
build
Points
From
Rect
build
Rect
Points
build
Square
Points
ensure
Points
line
line
Path
point
At
set
Arc
Points
set
Arc
To
Points
set
Circle
Points
set
Points
From
Circle
set
Points
From
Rect
set
Rect
Points
set
Square
Points
Other
Canvas
Render
Target
Render
Target
Texture
Options
FILTER
MAG_
FILTER
MIN_
FILTER
WRAP
WRAP_
S
WRAP_
T
Rendering
Camera2
D
Default
Projections
Default
Render
Context
Mesh
Mesh
Batcher
Base
Render
Diagnostics
Shader
Handle
Texture
Handle
Vertex
Camera
Options
Driver
Textures
Multi
Texture
Shader
Info
Projection
Options
Projections
Render
Context
Render
Context
Life
Cycle
Handler
Render
Driver
Resource
Options
Texture
Index
Provider
With
Texture
Canvas
Like
Render
Mode
DEFAULT_
MAX_
VERTEX_
COUNT
MAX_
Z
build
Triangulated
Mesh
get
Max
Textures
make
Camera
Clip
Projection
make
Camera
Projection
make
Camera
Viewport
Projection
make
Clip
Projection
make
Viewport
Projection
triangulate
z
To
Depth
Rendering - Batching
Batch
Batch
Entry
Batcher
Sized
Batcher
Entry
Fn
Entry
Of
Rendering - Buffers
Byte
Buffer
Manager
Element
Byte
Buffer
Manager
Byte
Buffer
Change
Tracked
Buffer
Element
Buffer
Element
Byte
Buffer
Write
Buffer
Write
Element
Byte
Buffer
Rendering - Lines
Line
Batch
Line
Batcher
Line
Batch
Storage
Line
Batch
Buffers
Line
Like
BYTES_
PER_
LINE_
SEGMENT
Rendering - Lines - WebGL
WGL
Line
Batch
Renderer
WGL
Line
Render
Batch
WGL
Line
Renderer
Program
Data
Rendering - Mesh
Material
Mesh
Batch
Mesh
Batch
Base
Mesh
Batch
Entry
Mesh
Batcher
Mesh
Batch
Storage
Mesh
Color
Batch
Mesh
Color
Batch
Entry
Mesh
Color
Batcher
Mesh
Color
Batch
Storage
Mesh
Batch
Buffers
Mesh
Color
Batch
Buffers
Mesh
Like
BYTES_
PER_
VERTEX
BYTES_
PER_
VERTEX_
POSITION
BYTES_
PER_
VERTEX_
VISUAL
MESH_
COLOR_
SIZES
Rendering - Mesh - WebGL
WGL
Mesh
Batch
Renderer
WGL
Mesh
Color
Batch
Renderer
WGL
Mesh
Batch
Renderer
Program
Data
WGL
Mesh
Color
Render
Batch
WGL
Mesh
Render
Batch
Rendering - Sprites
Sprite
Batch
Sprite
Batch
Base
Sprite
Batch
Entry
Sprite
Batcher
Sprite
Batcher
Base
Sprite
Batch
Storage
Sprite
Batch
Buffers
Sprite
Like
DEFAULT_
MAX_
SPRITE_
COUNT
SPRITE_
SIZES
Rendering - Sprites - WebGL
WGL
Sprite
Batch
Renderer
WGL
Sprite
Batch
Renderer
Program
Data
WGL
Sprite
Render
Batch
Rendering - Text
Text
Batch
Text
Batch
Entry
Text
Batcher
Text
Batch
Storage
Font
Texture
Index
Provider
Text
Batch
Buffers
Text
Like
BYTES_
PER_
GLYPH
BYTES_
PER_
GLYPH_
VERTEX
DEFAULT_
MAX_
GLYPH_
COUNT
MAX_
GLYPHS_
PER_
BATCH
Rendering - Text - WebGL
WGL
Text
Renderer
WGL
Text
Render
Batch
WGL
Text
Renderer
Program
Data
Rendering - Textured
Textured
Batch
Textured
Batch
Entry
Rendering - WebGL
WGL
Batch
Iteration
Handle
WGL
Batch
Iterator
WGL
Buffer
Cache
WGL
Driver
WGL
Render
Target
WGL
Shaders
WGL
Textures
Combined
Filter
Params
Combined
Wrap
Params
Level
Params
LOD
Params
Min
Mag
Filter
Params
ST
Wrap
Params
VAO
With
Buffer
Array
Vertex
Attribute
With
VAO
Buffer
Map
Byte
Buffer
Map
Filter
Params
Float
Vertex
Attribute
Type
Int
Vertex
Attribute
Type
Sampler
Params
Texture
Params
Uniform
Locations
Uniform
Locations
Query
VAO
With
Buffers
Vertex
Attribute
Type
Wrap
Params
bind
Multi
Texture
bind
Multi
Texture
One
Sampler
build
Multi
Texture
Sampling
build
Multi
Texture
Sampling
And
Size
build
Multi
Texture
Sampling
And
Size
Shaders
build
Multi
Texture
Sampling
Shaders
build
Multi
Texture
Uniforms
configure
Texture
create
Depth
Texture
create
VAO
And
Buffer
Array
create
VAO
And
Buffers
get
Image
Source
Dimensions
get
Mag
Filter
get
Min
Filter
get
Type
Size
get
Type
Web
GL
Type
get
Uniform
Locations
is
Int
Type
set
Sampler
Parameters
set
Texture
Parameters
set
Vertex
Attributes
upload
Byte
Buffer
Scene
Object
Kind
Base
Empty
Object
Group
Line
Object
Line
Segment
Mesh
Object
Scene
Object
Text
Object
Transform
Propagator
Base
Options
Group
Options
Line
Options
Line
Style
Mesh
Options
Object
Options
Sized
Object
Text
Options
Scene
Graph
Object
OBJECT_
KIND
line
Style
Or
Defaults
Text
Font
Glyph
Line
Height
Text
Layout
Text
Line
BM
Font
BM
Font
Char
Char
Text
Layout
Options
Text
Style
Text
Alignment
Word
Break
create
Font
From
BM
Font
is
Whitespace
layout
Chars
layout
Text
text
Style
Or
Defaults
to
Chars
Utility
Array
Buffer
Cache
Array
Map
Array
Set
Canvas
Resizer
Counted
Sampler
Fenwick
Tree
Manual
Promise
Mark
Time
Sampler
Pool
Quad
Tree
Ref
Counts
Sampler
Sparse
Set
Time
Sampler
Fetch
Image
Bitmap
Options
Object
Set
Quad
Quad
Tree
Entry
Sparse
Set
Entry
Subdivided
Quad
Typed
Array
Typed
Float
Array
Typed
Int
Array
BYTE_
SIZE
FLOAT_
SIZE
INT_
16_
SIZE
INT_
32_
SIZE
assert
assert
Defined
assert
Equal
ensure
Included
Sorted
fetch
Image
Bitmap
index
Of
Sorted
insert
Index
Of
Sorted
is
Float
Array
is
Int
Array
swap
Delete
swap
Delete
At
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