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    Interface RenderDriver

    Driver for a concrete rendering backend (e.g., WebGL).

    interface RenderDriver {
        context: RenderContext;
        diagnostics: RenderDiagnostics;
        projections: Projections;
        renderTarget: RenderTarget;
        textures: DriverTextures;
        addLifeCycleHandler<H extends RenderContextLifeCycleHandler>(
            handler: H,
        ): void;
        finalizeFrame(): void;
        initialize(): Promise<void>;
        prepareFrame(): boolean;
        removeLifeCycleHandler(handler: RenderContextLifeCycleHandler): boolean;
        setCanvasDimensions(dimensions: Vec2Like): void;
        useRenderTarget(renderTarget: RenderTarget | "canvas"): void;
    }

    Implemented by

    Index

    Properties

    context: RenderContext

    Context.

    diagnostics: RenderDiagnostics

    Diagnostics like frame time.

    projections: Projections

    Projections.

    renderTarget: RenderTarget
    textures: DriverTextures

    Driver-specific texture manager.

    Methods

    • Call to prepare rendering a frame.

      Returns boolean

      false if preparation failed and rendering should not happen. Can be caused by WebGL context loss.