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    Class SpriteBatch<O, E>

    Type Parameters

    Hierarchy (View Summary)

    Index

    Constructors

    Properties

    entries: E[] = []

    Entries in this batch.

    Changes to this array must be done through the associated batcher (Batcher#add, Batcher#change, Batcher#delete).

    queuedChanges: E[] = []

    Ordered array of entries that have a change queued.

    size: number = 0

    Batch size. Unit depends on how the batch is used in its batcher.

    sizes: FenwickTree = ...

    Acceleration structure to speed up offset lookups when applying changes non-sequentially.

    textureOrderChanged: boolean = false

    Accessors

    Methods