Protected
batchProtected
Readonly
driverProtected
Readonly
glProtected
programsProtected
initializeProtected
prepareOptional
camera: Camera2DProtected
prepareOptional
camera: Camera2DOptional
camera: Camera2DProtected
renderUninitialize any rendering resources associated with this handler. E.g., delete shaders.
Optional
renderBatch: (batch: TexturedMeshRenderBatch) => void