Interface WGLTexturedMeshBatchRendererProgramData

interface WGLTexturedMeshBatchRendererProgramData {
    program: WebGLProgram;
    projectionLocation: WebGLUniformLocation;
    samplerLocation: WebGLUniformLocation;
    samplerUnits: Int32Array;
}

Properties

program: WebGLProgram
projectionLocation: WebGLUniformLocation
samplerLocation: WebGLUniformLocation
samplerUnits: Int32Array