Interface TexturedMeshRenderBatch

interface TexturedMeshRenderBatch {
    size: number;
    storage: ByteBuffers;
    textureCount: number;
    textures: readonly TextureHandle[];
    vertexCount: number;
}

Hierarchy (View Summary)

Properties

size: number
storage: ByteBuffers
textureCount: number
textures: readonly TextureHandle[]
vertexCount: number