Function buildMultiTextureSamplingAndSizeShaders
buildMultiTextureSamplingAndSizeShaders( shaders: WGLShaders, label: string, vertexSource: string, fragmentTemplate: string, textureCount: number,): Promise<MultiTextureShaderInfo[]> Parameters
- shaders: WGLShaders
- label: string
- vertexSource: string
- fragmentTemplate: string
- textureCount: number