Function bindMultiTextureOneSampler
bindMultiTextureOneSampler( gl: WebGL2RenderingContext, textures: WGLTextures, textureCount: number, textureHandles: readonly TextureHandle[], sampler: WebGLSampler,): void Parameters
- gl: WebGL2RenderingContext
- textures: WGLTextures
- textureCount: number
- textureHandles: readonly TextureHandle[]
- sampler: WebGLSampler
Returns void